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	<title>Comments on: Why We Play</title>
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	<link>http://www.sinistersoups.com/2010/01/why-we-play/</link>
	<description>Serving Musings On Game Development and Play</description>
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		<title>By: Mookitty</title>
		<link>http://www.sinistersoups.com/2010/01/why-we-play/comment-page-1/#comment-9</link>
		<dc:creator>Mookitty</dc:creator>
		<pubDate>Sun, 17 Jan 2010 17:34:28 +0000</pubDate>
		<guid isPermaLink="false">http://sinistersoups.com/?p=6#comment-9</guid>
		<description>I play for the competition aspect in the multi-player games like MoW2.  Although it always  makes me angry when I have a bad match and some jackass on live decides to say over their mike how much I suck... I mean I do suck but you don&#039;t have to be rude about it!!

I mostly play games though for story and fun gameplay.  A game can also have a strong story but weak gameplay and I&#039;ll still play it as long as its not frustratingly weak.(Majority of the Silent Hill games)  Same for games that have a weak story but strong gameplay element. (I guess I could say God of War series for this, but only because its not a particularly deep story.  Just a story filled with a bloodthirst for revenge)

I was going to say something else here but completely forgot.... : (</description>
		<content:encoded><![CDATA[<p>I play for the competition aspect in the multi-player games like MoW2.  Although it always  makes me angry when I have a bad match and some jackass on live decides to say over their mike how much I suck&#8230; I mean I do suck but you don&#8217;t have to be rude about it!!</p>
<p>I mostly play games though for story and fun gameplay.  A game can also have a strong story but weak gameplay and I&#8217;ll still play it as long as its not frustratingly weak.(Majority of the Silent Hill games)  Same for games that have a weak story but strong gameplay element. (I guess I could say God of War series for this, but only because its not a particularly deep story.  Just a story filled with a bloodthirst for revenge)</p>
<p>I was going to say something else here but completely forgot&#8230;. : (</p>
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		<title>By: Chris Ciupka</title>
		<link>http://www.sinistersoups.com/2010/01/why-we-play/comment-page-1/#comment-7</link>
		<dc:creator>Chris Ciupka</dc:creator>
		<pubDate>Fri, 15 Jan 2010 17:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://sinistersoups.com/?p=6#comment-7</guid>
		<description>Ah yes, the Codex that Bioware has been adding to their games is a great addition for us story and setting-philes. The Codex was a big part of what kept me playing Mass Effect, because their conception of the world was so solid and cohesive that it made me want to discover all there was to know, despite the fact that I didn&#039;t like the combat in that game at all.

Of course, Dragon Age didn&#039;t have that problem (I love the tactical combat system there), but reading the Codex and getting a better appreciation for the lore was still something I really enjoyed.</description>
		<content:encoded><![CDATA[<p>Ah yes, the Codex that Bioware has been adding to their games is a great addition for us story and setting-philes. The Codex was a big part of what kept me playing Mass Effect, because their conception of the world was so solid and cohesive that it made me want to discover all there was to know, despite the fact that I didn&#8217;t like the combat in that game at all.</p>
<p>Of course, Dragon Age didn&#8217;t have that problem (I love the tactical combat system there), but reading the Codex and getting a better appreciation for the lore was still something I really enjoyed.</p>
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		<title>By: Platypus</title>
		<link>http://www.sinistersoups.com/2010/01/why-we-play/comment-page-1/#comment-5</link>
		<dc:creator>Platypus</dc:creator>
		<pubDate>Fri, 15 Jan 2010 09:46:58 +0000</pubDate>
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		<description>I start playing most games for the game mechanics or story and stick around for the competition, either against computers or other humans. I agree that multiplayer over the internet is lacking when compared to hotseat, LAN, or split screen multiplayer. Something about having everyone together in one room just makes the whole experience more enjoyable.

I&#039;m also a huge nerd when it comes to games with their own complex, internally consistent, world. Am I the only one that enjoyed reading the codex entries in Dragon Age and Mass Effect?</description>
		<content:encoded><![CDATA[<p>I start playing most games for the game mechanics or story and stick around for the competition, either against computers or other humans. I agree that multiplayer over the internet is lacking when compared to hotseat, LAN, or split screen multiplayer. Something about having everyone together in one room just makes the whole experience more enjoyable.</p>
<p>I&#8217;m also a huge nerd when it comes to games with their own complex, internally consistent, world. Am I the only one that enjoyed reading the codex entries in Dragon Age and Mass Effect?</p>
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		<title>By: Alan</title>
		<link>http://www.sinistersoups.com/2010/01/why-we-play/comment-page-1/#comment-4</link>
		<dc:creator>Alan</dc:creator>
		<pubDate>Sun, 10 Jan 2010 08:03:08 +0000</pubDate>
		<guid isPermaLink="false">http://sinistersoups.com/?p=6#comment-4</guid>
		<description>I primarily play for competition and challenge, and will not play for storyline.

I&#039;d like to hear your ideas on that game you&#039;ve had in your head for years.</description>
		<content:encoded><![CDATA[<p>I primarily play for competition and challenge, and will not play for storyline.</p>
<p>I&#8217;d like to hear your ideas on that game you&#8217;ve had in your head for years.</p>
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		<title>By: adam danger</title>
		<link>http://www.sinistersoups.com/2010/01/why-we-play/comment-page-1/#comment-3</link>
		<dc:creator>adam danger</dc:creator>
		<pubDate>Sun, 10 Jan 2010 02:32:17 +0000</pubDate>
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		<description>Why: Freedom, and attaining ever-more-satisfying levels of control (mechanic-wise as well as on a macro level as you gain control of a world)
Why don&#039;t: Escapism, someone else&#039;s story, non-local multiplayer</description>
		<content:encoded><![CDATA[<p>Why: Freedom, and attaining ever-more-satisfying levels of control (mechanic-wise as well as on a macro level as you gain control of a world)<br />
Why don&#8217;t: Escapism, someone else&#8217;s story, non-local multiplayer</p>
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